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If you want a big party of well-leveled members, you're going to have to put some time into building each of them up.Where this game shines is the story, dialogue, and characters. It's turn-based and linear, with multiple endings based on your choices and actions throughout the game. The game play is set up on a grid, with you issuing orders to your party members with a panel on the right-hand side. It's sad in some parts, serious in others, but mostly, it's very funny. It's not a lot of variation, but enough to warrant a second or third look. Leveling is a bit of a grind, though. I've replayed this game time and time again for the different endings and party configurations. I think this DS version lacks some of the voice overs the PS version had, but I'm still happy with it.
They are loving it. There are four kids in the house and they have been playing the multi-player option (two at a time). It was a wonderful Christmas present.
The level cap keeps this game from ending after the story does which creates a longer playability.If you haven't played any of the previous Disgaea titles, the leveling is a bit slow at first until you reach a specific point in the story where you can "power level". I am new to the Disgaea titles and I have to say that it's a fun Strategy RPG. The best part about this game is its sarcasm and humor. I had to look this part up on the good'ole internet. But once you figure it out, it's a fun game.
A great old game ported onto the DS. Though I recommend several other games over this (Castlevania Ecclesia, Final Fantasy (all), Bowser's Story, Chrono Trigger, Dragon Quest 4 and 5) it is still a solid addition to the DS RPG lineup. If you like FF Tactics, check this one out but expect tons of quirkyness and hijinks.
This game is pretty interesting and fun, although I think that it could be improved by reducing the size of the average party it's designed for. It seems like it could keep you occupied for countless hours, but that can be a good thing or a bad thing. In this case, you spend a lot of time leveling up your characters, improving your items, and other similar pursuits, but to me that doesn't give a real sense of accomplishment. Overall I find the game too grindy for play in any ordinary context except for while traveling, which means in the end I don't get to play it much.
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